Garrison is an asymmetric 4v4 map.

Download Link: halowaypoint.com/en-us/games/halo4/fileshare/details/18b19bbf-639a-4281-a63e-24ebb049e7b7
It supports Slayer, Oddball, CTF, KOTH, Regicide, and Extraction.
The power weapons I've placed are 2 Sniper Rifles for each team and a neutral rocket launcher at the map center.
Other power weapons will spawn via random drop. These weapons will either be Stick Det, Needler, or Scattershot.
*Special thanks to CrimsonVolver and DaMeekie for some insight and tips they gave.
MAP UPDATES
- Replaced the window coliseums that were being used as walls with wall coliseums.
- Replaced most wall coliseums with Rock 5 pieces
- Removed the trait zone that served as invisible ceiling because it wasn't working well with some parts of the map. Compensated by placing killzones at the roofs of the buildings.
- Raised Cyan and Orange building because players were hitting their heads in the ceilings. (Thanks for pointing this out, DaMeekie and Crimson.)
- Removed the out-of-place, large walkway and replaced it with gun turrets that still serve as good Los breakers and cover. It looks better too.
- Took out one of the ghosts. There is now only one ghost located near red base that doesn't spawn at the start of the match.
- Gave yellow building multiple entrances. There are now 4 ways to get to yellow.
-Other aesthetic changes.
LATEST UPDATES:
- Increased Sniper Rifle and Rocket Launcher spawn times. Snipers now spawn every 4 minutes and Rockets spawns every 5 minutes and 30 seconds.
- Removed Ghost. It was a pain in the ass to drive in this map.
- Removed red's mancannon to yellow.
- Other aesthetic changes.
SCREENSHOTS



http://i1340.photobucket.com/albums/o739/JoneRara/Halo Maps 2/Garrison/download4_zps90a6aa70.jpg
http://i1340.photobucket.com/albums/o739/JoneRara/Halo Maps 2/Garrison/download3_zpsa3e3262d.jpg
http://i1340.photobucket.com/albums/o739/JoneRara/Halo Maps 2/Garrison/download2_zps667e69cf.jpg
http://i1340.photobucket.com/albums/o739/JoneRara/Halo Maps 2/Garrison/download1_zpse2cf05de.jpg

Download Link: halowaypoint.com/en-us/games/halo4/fileshare/details/18b19bbf-639a-4281-a63e-24ebb049e7b7
It supports Slayer, Oddball, CTF, KOTH, Regicide, and Extraction.
The power weapons I've placed are 2 Sniper Rifles for each team and a neutral rocket launcher at the map center.
Other power weapons will spawn via random drop. These weapons will either be Stick Det, Needler, or Scattershot.
*Special thanks to CrimsonVolver and DaMeekie for some insight and tips they gave.
MAP UPDATES
- Replaced the window coliseums that were being used as walls with wall coliseums.
- Replaced most wall coliseums with Rock 5 pieces
- Removed the trait zone that served as invisible ceiling because it wasn't working well with some parts of the map. Compensated by placing killzones at the roofs of the buildings.
- Raised Cyan and Orange building because players were hitting their heads in the ceilings. (Thanks for pointing this out, DaMeekie and Crimson.)
- Removed the out-of-place, large walkway and replaced it with gun turrets that still serve as good Los breakers and cover. It looks better too.
- Took out one of the ghosts. There is now only one ghost located near red base that doesn't spawn at the start of the match.
- Gave yellow building multiple entrances. There are now 4 ways to get to yellow.
-Other aesthetic changes.
LATEST UPDATES:
- Increased Sniper Rifle and Rocket Launcher spawn times. Snipers now spawn every 4 minutes and Rockets spawns every 5 minutes and 30 seconds.
- Removed Ghost. It was a pain in the ass to drive in this map.
- Removed red's mancannon to yellow.
- Other aesthetic changes.
SCREENSHOTS









http://i1340.photobucket.com/albums/o739/JoneRara/Halo Maps 2/Garrison/download4_zps90a6aa70.jpg
http://i1340.photobucket.com/albums/o739/JoneRara/Halo Maps 2/Garrison/download3_zpsa3e3262d.jpg
http://i1340.photobucket.com/albums/o739/JoneRara/Halo Maps 2/Garrison/download2_zps667e69cf.jpg
http://i1340.photobucket.com/albums/o739/JoneRara/Halo Maps 2/Garrison/download1_zpse2cf05de.jpg