How to predict map flow

Halo Forge

New Member
Joined
Oct 24, 2014
Messages
1
Karma
0
From
Erde Tyrene
Hey I'm starting a youtube channel to discuss and post level design theories.
This is the first theory so expect it to be a rough idea, it will be improved on in the future.
Feel free to add any feedback or constructive criticism that comes to mind.

 
To me, how I predict map flow is simple: I learn the map by learning key points (as is listed in your video) and then I learn players habits (after death, which way do they run) type of thing. I sit in the less populated corridors on crouch and shotgun melee people, or pistol them from far away. I find it's effective to stay crouched nearly all the time. Don't confuse this with camping; I'm constantly on the move.
 
Playtesting a map is one of the best ways to predict map flow. The best method is to assemble what you think works in Forge, and then get a few friends together to stage a short game of Slayer, or another objective-based gametype depending on what the map is for. This is obviously why linear maps are much easier to make.
 

Latest threads

Status updates

Penguin wrote on WitheringWynnic's profile.
Thanks for the follow lol
WitheringWynnic wrote on JustCapybara's profile.
You are now #1 IN POSITIVES on this forum!
This place is ancient
Back
Top