How to predict map flow

Halo Forge

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Erde Tyrene
Hey I'm starting a youtube channel to discuss and post level design theories.
This is the first theory so expect it to be a rough idea, it will be improved on in the future.
Feel free to add any feedback or constructive criticism that comes to mind.

 
To me, how I predict map flow is simple: I learn the map by learning key points (as is listed in your video) and then I learn players habits (after death, which way do they run) type of thing. I sit in the less populated corridors on crouch and shotgun melee people, or pistol them from far away. I find it's effective to stay crouched nearly all the time. Don't confuse this with camping; I'm constantly on the move.
 
Playtesting a map is one of the best ways to predict map flow. The best method is to assemble what you think works in Forge, and then get a few friends together to stage a short game of Slayer, or another objective-based gametype depending on what the map is for. This is obviously why linear maps are much easier to make.
 

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Penguin wrote on WitheringWynnic's profile.
Thanks for the follow lol
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